a not-as-good-version of BF3 with way worse maps and way more remote-kill gadgets. So I can't really rate it.
BFH is like a super-hyped version of FC2 with amazing cinematic action, so I rate it highly.
Bf4 was full of shit that annoyed me, I learned to suffer and enjoy myself. Bf3 would have probably annoyed me too
but I agree that the bf4 maps sucked. Once I played each map a few times I went exclusively Naval Strike servers until Final Stand came out, then I played FS. Some evenings I would plan my night around when Wavebreaker was coming up in rotation. Bf showed me I got no interest in vehicle gameplay or long range combat
FC2, I was mostly there for the maps
It was a little gem though, and I can see how hardline is an extension of it.
RaZoR-FIN wrote:CS:GO. Truly seems like it took my life, I barely sleep now.
Does the aiming involved in that game bother you?
As far as importing models into engines is concerned, some dude wrote a tool that will convert obj files from a modeling program to brush geometry in Quake. This is Quake we're talking about, so you'd be importing large, static objects here. And . . . I'm not sure the tool works http://celephais.net/board/view_thread. ... 207&end=25